
League of Legends Patch 26.17 buffs Irelia, Qiyana, Yasuo and Yone while nerfing Vayne and Nasus
League of Legends Patch 26.17 buffs Irelia, Qiyana, Yasuo and Yone while nerfing Vayne and Nasus
League of Legends Patch 26.17 introduces another broad round of balance changes, with Riot Games adjusting 14 champions and two items on Summoner’s Rift while also delivering major updates for League Classic, ARAM: Mayhem, and Arena.
Irelia, Qiyana, Yasuo, Yone, Aurelion Sol, Cho'Gath, LeBlanc, and Trundle are among the champions receiving improvements, while Vayne, Nasus, Graves, Nocturne, Thresh, and Xerath have been toned down.
The patch also introduces Song of the Heart Seraphine, Pool Party Soraka, and Pool Party Jinx, which become available on August 26.
Champion changes
Aurelion Sol
Aurelion Sol receives improvements to both Breath of Light and Astral Flight.
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Q — Breath of Light mana cost per second: 35/40/45/50/55 ⇒ 30/35/40/45/50
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W — Astral Flight cooldown: 22/20.5/19/17.5/16 seconds ⇒ 22/20/18/16/14 seconds
Cho'Gath
Cho'Gath receives additional damage on Vorpal Spikes.
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E — Vorpal Spikes base damage over 3 attacks: 20/40/60/80/100 ⇒ 30/50/70/90/110
The ability retains its +30% AP ratio and maximum-health scaling.
Graves
Graves loses some bonus AD scaling on End of the Line.
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Q initial damage bonus AD ratio: 65% ⇒ 55%
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Q return damage bonus AD ratio: 55/70/85/100/115% ⇒ 45/60/75/90/105%
Irelia
Irelia receives stronger AD scaling on Bladesurge alongside improvements to her AP ratios.
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Q — Bladesurge AD ratio: 70% ⇒ 80%
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W — Defiant Dance damage reduction from AP: 7% per 100 AP ⇒ 8% per 100 AP
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R — Vanguard's Edge AP ratio: 70% ⇒ 100%
Vanguard's Edge was already at 100% AP scaling in Arena.
LeBlanc
LeBlanc receives stronger spell scaling alongside an adjustment to her base attack speed.
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Attack Speed Ratio: 0.4 ⇒ 0.625
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Attack Speed Growth: 2.35% ⇒ 1.5%
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W — Distortion AP ratio: 80% ⇒ 90%
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RW — Mimic: Distortion AP ratio: 80% ⇒ 90%
Nasus
Nasus receives a direct reduction to his sustain.
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Passive — Soul Eater Life Steal: 12/18/24% ⇒ 10/15/20%
Nocturne
Nocturne becomes slightly less durable early in the game.
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Armor: 38 ⇒ 36
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Health: 655 ⇒ 640
Qiyana
Qiyana gains additional damage and AD scaling on Elemental Wrath, although its effectiveness against monsters is reduced.
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Q damage: 70/100/130/160/190 ⇒ 80/110/140/170/200
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Bonus AD ratio: 85% ⇒ 90%
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Monster Damage Modifier: 175% ⇒ 160%
Thresh
Thresh loses damage on Flay.
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E active damage: 75/120/165/210/255 ⇒ 65/110/155/200/245
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AP ratio: 70% ⇒ 60%
Trundle
Trundle receives considerably more attack speed from Frozen Domain at later ranks.
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W attack speed: 30/45/60/75/90% ⇒ 30/50/70/90/110%
Vayne
Vayne receives several changes aimed primarily at reducing some of her scaling power.
Her early health is higher, but her health and attack speed growth have been lowered.
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Health: 550 + 103 per level ⇒ 580 + 98 per level
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Health Regeneration: 3.5 + 0.55 per level ⇒ 4 + 0.5 per level
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Attack Speed Ratio: 0.658 + 3.3% per level ⇒ 0.67 + 2.8% per level
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Q — Tumble mana cost: 30 ⇒ 46/42/38/34/30
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W — Silver Bolts true damage: 6/7/8/9/10% ⇒ 4/5.5/7/8.5/10% of the target's maximum health
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W minimum damage: 50/65/80/95/110 ⇒ 40/55/70/85/100
Xerath
Xerath receives reductions to both his health and Arcanopulse damage.
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Health: 596 ⇒ 575
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Q damage: 75/115/155/195/235 ⇒ 70/110/150/190/230
Yasuo
Yasuo's critical strikes will lose less damage through his passive.
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Passive critical strike damage reduction: -10% ⇒ -5%
Yone
Yone receives the same adjustment.
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Passive critical strike damage reduction: -10% ⇒ -5%
Item changes
Two items have been adjusted in Patch 26.17.
Stormrazor
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Attack Speed: 20% ⇒ 25%
Sundered Sky
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Health: 450 ⇒ 400
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Attack Damage: 45 ⇒ 40
League Classic receives another major update
The second League Classic update brings a large selection of champion and item balance changes alongside faster progression, cheaper runes, additional Rune Pages, visual improvements to Summoner's Rift, and new champion-select features.
Players will also be able to participate in the first Council vote.
Among the more notable champion adjustments, Ahri receives reductions to her health and regeneration, while Annie gains stronger damage and a longer stun.
Ashe's Volley gains additional damage and range, while Blitzcrank sees Rocket Grab's range reduced from 1080 to 1050 and its mana cost increased from 120 to 140.
Dr. Mundo receives higher starting health and attack speed, while Evelynn's mana regeneration, Hate Spike damage, projectile speed, and Dark Frenzy are weakened.
Ezreal's Mystic Shot total AD ratio drops from 120% to 110%, with its range reduced from 1200 to 1100. His Trueshot Barrage AP ratio, however, rises from 70% to 100%.
Garen receives buffs to attack damage, armor growth, Courage, and Judgment, while Gragas takes cooldown and damage nerfs across several abilities.
Lux receives improved attack speed scaling, a larger Lucent Singularity radius, and several quality-of-life improvements to Prismatic Barrier and Final Spark.
Miss Fortune gains additional movement speed and stronger damage across Double Up, Make It Rain, and Bullet Time.
Tryndamere receives significant reductions to his regeneration and critical strike potential, while Undying Rage's cooldown increases.
League Classic item and progression changes
Innervating Locket becomes substantially cheaper while gaining additional health and cooldown reduction.
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Total cost: 2650 ⇒ 2250 gold
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Health: 430 ⇒ 500
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Cooldown Reduction: 0% ⇒ 10%
Wriggle's Lantern and Feral Flare now build from Madred's Razors and Recurve Bow instead of Vampiric Scepter. Their attack damage is removed in exchange for 30% attack speed.
Progression has also been accelerated:
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2 additional Rune Pages will be granted for free
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Influence Points earned per match will more than double
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Classic XP earned per match will double
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Quintessence cost: 1250 IP ⇒ 1000 IP
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Lesser Rune cost: 650 IP ⇒ 500 IP
Champion swapping is also being introduced during the build-selection stage, while players will be able to swap their champion pick order without changing assigned lanes.
ARAM: Mayhem changes
ARAM: Mayhem receives another round of augment adjustments, including two new fighter-focused options.
Ultra Hydra introduces a quest requiring Titanic Hydra, Ravenous Hydra, and Profane Hydra, rewarding players with Ultra Hydra after completing the requirements.
Upgraded Death's Dance grants 250 gold, delays 40/15% of incoming damage over 3 seconds, and allows takedowns to immediately restore health equal to 125% of bonus AD.
Other changes include:
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Critical Projectile maximum projectile count reduced
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Two for One moved from Gold to Prismatic
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Triple Shot now prioritizes enemies near the primary target
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Upgraded Infinity Edge no longer grants Critical Strike Chance
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Upgraded Ravenous Hydra Life Steal: 18% ⇒ 20%
Several ARAM: Mayhem bugs involving Slap Around, You're Trapped With Me, Echo of an Ability, Archmage, Blood Money, and Big Player have also been fixed.
Arena balance changes
Riot is continuing to rebalance Arena, with future Arena updates planned for every odd-numbered League of Legends patch.
Ambessa receives nerfs to Lacerate and Public Execution, while Garen , Gragas, K'Sante, Kled, LeBlanc, Renekton, Senna, Tahm Kench, and Teemo receive improvements.
Renata Glasc, Vel'Koz, Zaahen, and Zilean are among the champions receiving nerfs.
Some of the larger adjustments include:
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Garen W maximum defensive stat bonus: 30 ⇒ 60
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Kled remount cooldown: 12 seconds ⇒ 5 seconds
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LeBlanc R cooldown: 45/35/25 seconds ⇒ 30/20/10 seconds
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Senna Q bonus AD ratio: 60% ⇒ 75%
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Tahm Kench W cooldown: 21/20/19/18/17 ⇒ 16/15/14/13/12 seconds
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Teemo Q base damage: 70/110/150/190/230 ⇒ 80/125/170/215/260
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Zilean R cooldown: 120/90/60 ⇒ 150/120/90 seconds
Arena items also receive balance changes, including buffs to Lord Dominik's Regards, Death Herald, Serylda's Grudge, and Sword of the Shining Dawn.
System and bug fixes
Patch 26.17 also updates League of Legends' minimum and recommended macOS system requirements.
The general bug-fix list addresses several champion and gameplay issues, including Jayce's EQ damage display, Diana's E dash speed, Akali's E range, Vladimir's passive interaction with rune-granted Ability Power, and a rare issue preventing junglers from purchasing starting items in Custom Games.
League Classic also receives an extensive separate collection of fixes covering champions, items, tooltips, map visuals, runes, and client behavior.



