
Dota 2 Update Released with Bug Fixes for Patch 7.38
On February 22, developers released another update for Dota 2 focused on bug fixes. In this patch, developers addressed bugs related to hero abilities, items, and game mechanics.
Comprehensive List of Changes
Fixed heroes in Ability Draft not having innate abilities
Fixed Lotus Pool timers showing regular Dota game mode timings in Turbo
Fixed minimap icons not showing for live spectators in player view
Fixed some camps' spawnboxes being taller than Kunkka's Torrent height
Fixed Tormentor spawning in undesirable locations while in Demo Mode
Neutral Tooltip is better at guessing enchantment level
Fixed Ironwood trees not providing extended healing duration when consumed with Tango
Fixed Ninja Gear usage while smoked allowing you to re-apply Smoke of Deceit to your allies
Fixed Phylactery not slowing enemies on proc
Fixed Pirate's Hat causing the Death Cost tooltip to display a slightly incorrect amount
Fixed Pyrrhic Cloak reflecting reflected damage
Fixed Revenant's Brooch on Illusions dealing more damage than intended
Fixed an issue where Scurry and Death Pact would have more than the max number of charges if the corresponding talent was taken after the ability was skilled
Fixed various issues with Morphling's Morph
Fixed various issues with Winter Wyvern's Winter's Curse
Fixed Anti-Mage Magebane's Mirror not reducing mana when the caster doesn't have enough mana to spend
Fixed Arc Warden's Flux with Aghanim's Scepter occasionally still silencing even if Flux was dispelled
Fixed Crystal Maiden's Blueheart Floe not leveling up with Freezing Field
Fixed Dazzle not getting Desolator charges when killing heroes while a Nothl Voyager
Fixed Dazzle not getting Urn of Shadows charges when killing heroes while a Nothl Voyager
Fixed Dazzle's Aghanim's Shard not providing Healing Amplification while in the Nothl Realm
Fixed Dazzle's Nothl Projection not benefitting from Poison Touch talent upgrades in certain situations
Fixed Dazzle's Nothl Projection granting more Town Portal Scrolls than desired in certain situations
Fixed Dazzle's Nothl Projection putting Aeon Disk on cooldown
Fixed Dazzle's Nothl Projection putting Refresher Orb going on cooldown
Fixed Dazzle's Poison Touch debuff duration not increasing when used before casting ultimate (and in reverse)
Fixed Dazzle's Soul being able to use Hand of Midas
Fixed Dragon Knight's Corrosive Dragon's spells and Damage over Time effects getting blocked by Physical Block
Fixed Dragon Knight's Wyrm's Wrath applying debuffs to teammates when denying
Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet unintentionally dealing damage to towers
Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet proccing twice per hit when in Elder Dragon Form
Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet AoE bonus not stacking with other sources of increased AoE
Fixed Hoodwink's Level 20 Sharpshooter talent having blind spots in its vision path
Fixed Invoker with Aghanim's Scepter gaining more levels of Quas, Wex, or Exort than intended
Fixed Io's Tether not healing tethered targets from damage dealt with Aghanim's Shard
Fixed Lion's Impale not benefitting from AoE bonuses if the AoE bonuses were acquired after leveling Impale
Fixed Monkey King clones stealing gold with Pirate's Hat
Fixed Morphling's Adaptive Strike with Flow facet not stunning targets if Morphling Morphed while the projectile was traveling
Fixed Pangolier's Shield Crash Barrier putting Blink Dagger on cooldown when the barrier fully blocks the damage
Fixed Primal Beast's Ferocity stacks being uncapped in certain situations
Fixed Rubick being able to accrue Arcane Accumulation stacks from Nothl Projection's End Projection
Fixed Rubick with an Aghanim's Scepter not receiving the Aghanim's Scepter upgrade from a stolen Shackles
Fixed Puck's Phase Shift being interrupted by certain commands
Fixed Riki's Tricks of the Trade being interrupted by certain commands
Fixed Techies' Minefield Sign with Aghanim's Scepter triggering during the Cast Point
Fixed Templar Assassin's Meld with Hidden Reach taking longer than expected to reach max attack range
Fixed Windranger's Killshot executing targets at slightly higher than the stated thresholds
Fixed Windranger's Level 25 Talent Focus Fire Kills Advance Cooldown by 18s not working correctly
Recently, on February 19, Valve released a major patch update 7.38, significantly changing the map's terrain, mechanics, and game balance. Read more about these changes at the link.