Preliminaries across the Asia-Pacific will start accepting registrations from September 6, while the China region's spots will be determined through both online and offline qualifiers. Ultimately, all qualifiers will gather in Shanghai, China in mid-January 2025 to engage in fierce competition at the Asia finals. This time, it's a battle to challenge the peak, prove oneself, surpass limits, and defend national honor.

Since its inception in 2016, "eXTREMESLAND" has successfully held 8 consecutive tournaments. It is not only the most influential and representative professional CS event in Asia, covering the most countries and regions in the Asia-Pacific, but it is also regarded by more and more Asia-Pacific CS players as an unmissable annual e-sports feast. Over the past eight years, countless CS e-sports enthusiasts have actively participated, continuously improving their competitive levels and making like-minded friends and comrades through exciting events. Many professional teams and e-sports players have surpassed themselves and their limits on the fair, just, and open competitive platform of "eXTREMESLAND," eventually stepping onto higher and larger world-class e-sports stages.

According to Zhang Lewei, the director of the "eXTREMESLAND" event, CS has remained enduring and ever-renewing in the e-sports industry, continuously attracting young people to participate. Based on data analysis from the world's largest gaming platform Steam, CS has consistently ranked in the top 3 for online player numbers, setting a new record last year with 1.5 million concurrent players. Moreover, with the iteration and updates of the CS versions, the player base continues to expand. At the same time, new and refreshing teams have emerged in a series of world competitions such as IEM and BLAST Premier. The skill and tactical levels of participating teams are increasingly high, and the competition is becoming more intense, driving the viewership of CS event broadcasts to frequently break historical records.

Historically, the level of CS e-sports in Asia has lagged behind Europe and America, but the continuous success of the "eXTREMESLAND" CS Asia Open has played an important role in helping Asian CS teams catch up. In this year's YaLLa Compass competition, last year's "eXTREMESLAND" champion The MongolZ team (Mongolia) won the championship, becoming the second Asian team to win an S-tier event after fourteen years. Meanwhile, the runner-up LVG team represented CNCS and reached the Major again after three years. More and more Asian CS e-sports teams that have made their mark in "eXTREMESLAND" are actively improving their competitive levels through enhanced training and participation in competitions, striving to break out of Asia and compete on the world stage with more top global teams.

As implied by the meaning of "eXTREMESLAND," Asia, with its countless world geographical extremes, has long been known as the "land of extremes." The people living on this land have never disappointed, as they continuously create various miracles, including the rise of the CS e-sports trend in Asia, sweeping the world! In view of this, the 2024 "eXTREMESLAND" CS Asia Open is themed "BreakLimits," calling on all CS enthusiasts and dreamers across the Asia-Pacific to take action, actively register and participate, and in the upcoming three-month qualifiers, bravely challenge, strive with all their might, overcome themselves, and surpass limits.

Appendix: Distribution of Regional Slots