Boost and crouch-jump bugs fixed in CS update
Valve has shipped a bite-sized but important update to Counter-Strike 2 which seems to finally have resolved the "boost" and "crouch-jump" bugs that have plagued players for close to a year, with their previous attempts to resolve the problem falling short or introducing new issues.
The boost bug caused players to bob up and down on the player boosting below them, inducing inaccuracy and rendering the boost useless for taking a gunfight.
"Poggu" and a handful of community members found a way to consistently reproduce the bug and discovered that it was induced when a player dies while standing on a ragdoll, causing client-side collision to permanently be disabled for that player. After finding the root cause, Poggu stated the bug would be trivial for Valve to fix.
Valve also fixed the "crouch-jump" bug, which occurred when players would try to crouch-jump onto ledges in many locations including heaveN on A site Anubis and Window at B on Dust2. The developer's patch notes stated this was a bug that "could cause inconsistent jump heights."
The brief patch notes can be found below:
[ MISC ]
- Fixed a case where some commands, including jump, might be ignored under poor network conditions.
- Fixed a bug that could cause inconsistent jump heights.
- Fixed a case where client-player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
- Fixed a case for Linux users where the game would hang when opening the pause menu.



