[Regarding the CS event held in India]
Korb3n: “Time is passing, but the event held in India has not changed at all. As early as 2012, M5 conveyed this message to all future generations: participation in events held in India must be cautious. But obviously, after a certain number of years, memories fade.”
[Regarding participating in the Snowy Ruyi Invitational]
Korb3n: “Many people asked us why we chose the offline event held in China instead of participating in the Elite League S2. The main reason is the schedule of the event. If we chose the latter, we would have to fly to Peru immediately after the Riyadh Masters, and our management believed that many teams would ultimately reject such a schedule.
In addition, we also wanted to scrim specifically with Chinese teams because we had already scrimmed a lot with European teams. Before the Riyadh Masters, Chinese teams performed quite well this year.”
[Regarding the Riyadh Masters]
Korb3n: “The Riyadh Masters was very enjoyable, and I thank the organizers for providing a workspace for managers. My only concern was the number of viewers, which was disappointingly low at its peak. Possibly due to the existence of BO2 group stages and qualifiers, the viewing time was quite sufficient, but the peak number of viewers was very limited.”
[Regarding Team Spirit's performance in Riyadh]
Korb3n: “I don't think it was a terrible failure; it was just an unsatisfactory performance, that's all. We faced some problems, but we will gradually solve them, and the offline event in China is very suitable for solving these problems.”
[Regarding data and versions]
Korb3n: “Many commentators and players said that this event was boring, not just because of the 3-0 finals. They criticized the BO2 group stages, the team item version, and Team Liquid, saying they had no chance against Gaimin Gladiators in the finals for the second year in a row. But the essence of the problem is different; indeed, part of the reason is related to the version, but it is not simply a team item issue.
What I am about to share is not my opinion, but the view of a friend. These views have been carefully considered, and I completely agree, so I decided to convey them to you.
Why do we love DOTA2? That's right, it's the comebacks and unpredictability. No one wants to watch a game where you can determine the winner in 10-15 minutes, but the Riyadh Masters was such an event. Throughout the event, starting from the group stages, there were only a total of 5 comebacks, one of which was completed by us. These matches accounted for only 3% of the 160 matches (excluding qualifiers). In contrast, in Wallachia, comebacks occurred in 33 out of 111 matches, accounting for 30%, the difference is obvious.
What is a comeback? I won't tell you the specific formula my friend used, but generally speaking, it is when at a certain moment, Team A has some degree of economic advantage, but in the end, Team A loses the game.
As you can see, if you know who will win in 12 minutes, the game becomes boring, even if you tell yourself 'there might be a comeback soon,' it is to no avail, because only 5 out of 160 matches had comebacks.
That's it, good luck to everyone.”