From Half-Life Mod to Global Franchise
The story of Counter-Strike began in the late '90s as a fan modification for Half-Life, created by Le and Jess Cliffe. The mod's popularity grew rapidly, and soon Valve invited the creators to the company to officially release the project. This gave birth to one of the most influential multiplayer shooters in history, which has since become the foundation of an entire esports industry.
Why Le Left Valve
After several years working on the series, the developer felt that the project had stagnated. According to him, Valve offered to update Counter-Strike only visually, but did not want to change the game concept. Le, however, aspired to create a fundamentally new title. Ultimately, after a "peaceful conversation" with Gabe Newell, the parties decided to part ways.
A Difficult but Conscious Choice
After leaving Valve, Le worked on his own shooter, Tactical Intervention, but the project did not achieve great success and was closed in 2019. Later, the developer joined the teams of RUST and Pearl Abyss (Black Desert Online). Although the path was less lucrative, Le does not regret his career experience:
If I had stayed at Valve, I probably could have retired by now. I took a different path, a much more challenging path, but I feel like it was a much more rewarding path in terms of my career, my development and my growth as a developer and a person
Minh "Gooseman" Le
Counter-Strike remains one of the most profitable and influential series in video game history, bringing Valve millions of dollars annually. Minh Le's story is a reminder that behind every successful franchise are people for whom creativity and personal growth often prove more important than financial stability. His example is a story of risk, freedom, and perhaps a slight shadow of regret about how things might have turned out if he had stayed with Valve.




